Chocobo Dungeon or Chocobo GP wouldn’t be the twee delights that they are if it was a generic big chicken at the centre of the action. Theatrythm wouldn’t be nearly as charming if people weren’t aware of the characters and felt nostalgia for the music that you tap along to. A spinoff game, done for the purposes of fan service, is onl y going to work if the base series has fans in the first place. The biggest single problem that Sword & Fairy Inn 2 runs into is the lack of familiarity people will have with the property in the first place. But at the same time, these mobile time management games are popular for a reason. I would have loved a more serious simulation than that. It’s disappointing that this boils down to one of those time management games, where you need to figure out how to serve your customers with their menu orders as quickly as possible. Instead of going on epic adventures together, they instead decide to open a café (or restaurant, if you prefer) and set themselves up as entrepreneurs. In Sword & Fairy Inn, a bunch of characters from the Sword & Fairy series are rendered as cute and adorable chibi characters. It’s still enjoyable, but Sword & Fairy doesn’t have a high enough brand recognition to pull off a fan service release, and it isn’t made well enough to appeal to people who aren’t existing fans. Unfortunately, Sword & Fairy Inn 2 here isn’t exactly up to the same standards as Chocobo Dungeon or Theatrhythm. Sword & Fairy also has spinoffs, just like Final Fantasy. Related reading: Sword & Fairy: Together Forever is one of the most stunning games to come out of Taiwan. As Taiwan’s answer to Final Fantasy the JRPG (CRPG?) series offers some excellent production values and gameplay systems, and it’s a pity the series continues to exist in obscurity outside of its homeland, because most people that enjoyed Final Fantasy will find something of value out of it. Sword & Fairy is one of the biggest properties that we in the West barely notice.
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